You’ll learn
- How autonomy fuels innovation
- Why mastery matters more than money
- About the real impact of "Type I" behavior
- Steps to foster ultimate motivation
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first KEY POINT
Starting out on earth as a species, the need to survive drove our behavior. We gathered food, hunted animals, and ran for shelter when we sensed danger because of this primal, biological drive. This was Motivation 1.0 era for the human race, and it worked for a while; until our society became complex.
The biological drive, Motivation 1.0, was there, but it was constrained by society’s rules and regulations. That way, Mr. A would not end up snatching the food meant for Mr. B and his family. Thus, the need to seek society’s rewards and avoid its punishments also became a driver of our behavior — Motivation 2.0.Motivation 1.0 ensured we survived in the wild and evolved to live in viable, self-sustaining communities, while Motivation 2.0 brought us unparalleled economic progress engineered by such innovations as the Industrial Revolution and Scientific Management.Motivation 2.0 is easily comprehensible, convenient to track, and uncomplicated to impose. But as the dotcom bust and the subprime mortgage crisis at the beginning of the 21st-century shows, our society’s complexity is outgrowing it for three reasons.One, open-source is the way we now organize what we do. Examples abound around us — Wikipedia, with hundreds of millions of regular users; Firefox browser, with 350 million users; Linux operating system, powering 1 out of every 4 corporate servers, and the Apache web server, which powers 52% of all corporation servers.Two, irrationally is how we now think about what we do. We used to believe we, as economic agents, made rational wealth-maximizing choices every time. That changed in 2002 with the award of the Nobel Prize for Economics to Daniel Kahneman, an American psychologist, for his work in demonstrating that we do not necessarily make wealth-maximizing choices every time we act as economic agents; which is an irrational thing for us to do. That, of course, made us question every assumption Motivation 2.0 was based on.Three, heuristically is how we now do what we do. Work has become more complex — there are now more jobs that is heuristic or creative in nature than algorithmic or routine; and as a result, more interesting and more self-directed. Motivation 2.0 would work perfectly for algorithmic or routine work but would impair heuristic or creative work.Heuristic or creative work requires another kind of drive, a third drive, the one Professor of psychology Harry F. Harlow termed ‘intrinsic motivation’ — the need to perform creative work simply for the intellectual fulfillment one gets for doing it. In that context, the rewards and punishments of Motivation 2.0 become totally irrelevant.Let’s explore Motivation 3.0!
second KEY POINT
In Motivation 2.0’s context, rewarding or punishing an activity will get you more or less of it, respectively. In Motivation 3.0’s world, rewards and punishments cause weird things to happen. The opposite of every intention is what becomes obtainable. Motivation dampens. Creativity reduces. Negative behaviors such as selfishness, cheating, addiction, and myopic thinking increase.According to Motivation 2.0, salaries ought to incentivize us to work hard. In Motivation 3.0’s world, when a worker, say male, perceives his salary to be inadequate or inequitable, his focus will be on the unfairness of his situation and the anxiety of his circumstances; not on his work. He would have zero motivation to do the work.In “The Adventures of Tom Sawyer,” Mark Twain said that work is what you have to do and play is what you choose to do. He explained that some wealthy Englishmen drive passenger coaches for fun, but if they were paid, it would feel like work and they wouldn't do it.In other words, rewards can turn an interesting task into unwanted work and in the process, diminish the intrinsic motivation required to do it; and eliminate performance, creativity and upstanding behavior. This is the Sawyer Effect.The Sawyer effect happens for a number of reasons. “If-then” rewards — if you do this, then you get that — force us to forfeit some of our autonomy. Also, rewards, by their very nature, narrow our focus and concentrate our minds, which are useful when the task at hand is algorithmic or routine in nature, where there is a clearly-defined path to the solution; but become an absolute disaster when the task at hand is heuristic or creative in nature.Rewards based on “if-then” conditions restrict our potential by ignoring the essential elements of real motivation: autonomy, mastery, and purpose.
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