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Blood, Sweat, and Pixels

summary ofBlood, Sweat, and PixelsBook by Jason Schreier

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You’ll learn

  • The greatest challenge in the game creation
  • What is the recipe for success?
  • Why some developers win and some fall
  • Top-tier of the quality boosters
  • Is innovation key to game longevity?

first KEY POINT

The business of video game entertainment is a serious and booming endeavor

Video games are designed to bring pleasure. Their sole purpose is to serve as a pastime that's both educational and enjoyable. The general perception is that video games are always a great experience, and as such, we have come to believe that gamers and game makers alike share in this “fun.”

While the playing experience is enjoyable, it isn't the same for the creation phase.

This notion of video games being “all fun” holds for gamers, even the frustrated ones stuck on a level for days or weeks. But for the game makers, it's not so exciting, and it's backbreaking work. They spend countless hours coding and debugging so you and I can sit back and enjoy a masterfully designed work of art.Outside the coding facet of the gaming world, there is also a more diverse and robust economic angle. Video games have been known to have cultural applications and pop culture representation as well. A video game, like every artwork, is meant to pay a sort of homage to its location, the creator's identity, or simply a semblance of the times when it was created.

The struggles of making a video game aren't limited to the software facet but deeper real-world problems.

The video game also has to make money. But the hours put in for any game involves staff and equipment, which cost a fair amount. So, these costs must be restored by making sales, causing the creators to go into a frenzy, ensuring the game does well in the market.

A game is no good if it only brings joy and leaves the makers broke and in debt.

We won't go ahead of ourselves. You'll learn more as the summary unfolds. This summary is for gamers who want to know what goes on behind the scenes as much as it is for business-minded people looking to make their contributions to the gaming industry.In the following chapters, you will see the enormous amount of work that goes into creating games for people to enjoy. Along the line, you will also gain insights into building your own gaming business if that's something that interests you.

second KEY POINT

The pressure of expectations can be a deterrent to reaching full potential

At the start of every project, there are a ton of expectations set. Everyone hopes it does well both with the gamers and in the stock market. These “goals” and “targets” are helpful tools to employ if you want your project to excel and enjoy a long and fruitful life. But they can be detrimental as well.

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first KEY POINT

Never underestimate the importance of teamwork

second KEY POINT

It's never too late to fix a bug or start over

third KEY POINT

The little engine can grow to become the dark horse

fourth KEY POINT

Not every fairy tale has a happy ending

fifth KEY POINT

Conclusion

About the author

Jason Schreier is a veteran journalist specializing in the video gaming industry. His writings illuminate the often unseen efforts that shape virtual worlds, bridging gaps between gamers and creators.

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Frequently asked questions

What is Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made about?

Blood, Sweat, and Pixels, written by Jason Schreier, delves into the fascinating stories behind the development of popular video games. It highlights the struggles, triumphs, and creativity of game developers, revealing the intense effort that goes into creating beloved titles.

What are the key takeaways from Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made?

The key takeaways from Blood, Sweat, and Pixels include insights into the collaboration among game developers, the impact of crunch time on teams, and the unpredictable nature of game production. Readers will appreciate the dedication behind the scenes and the real-world challenges developers face daily.

Is Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made worth reading?

Yes, Blood, Sweat, and Pixels is definitely worth reading for anyone interested in the video game industry, as it offers an authentic look at the creative process and the individual stories of various studios. The book's behind-the-scenes narrative makes it engaging and educational.

How many pages is Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made and when was it published?

Blood, Sweat, and Pixels spans 368 pages and was published on August 22, 2017. This length allows for a deep dive into multiple game development stories, providing thorough insights.

Who is the author of Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made?

The author of Blood, Sweat, and Pixels is Jason Schreier, a renowned journalist known for his investigative reporting on the video game industry. His expertise lends credibility and depth to the stories shared in the book.